my character is level 16 halfway through chapter 2. With this kind of damage, Assassin takedowns are painless. Combining his own strength and the power of darkness from the fragment, he specializes in close-range battles and can quickly chase after enemies to attack. He can awaken as Bleed Phantom to fully absorb the powerful dark energy of the corrupted fragment. my troubles with higher tier Assassins are over. Phantom is a class that has obtained the power of corrupted fragment outside his own will. It will make the character attack with both weapons at the same time. This will be one of the main sustained abilities throughout the game for this build. Insane! Figured out another high damage build? Mage or Rogue? Another high damage warrior build? What's your highest singletarget damage spike? P.S. You need it for progression, but it will also give a good DPS boost early in the game. Of course, with so many options lying in front of them, players might often find themselves wondering which Ark to focus on first, or which skills to. In theory, I can hit a Brittle target for almost 6000 damage on my current level. One of the key gameplay elements in Last Cloudia is the ability to heavily customize your Units via the Ark and Skill system. When all temprory damage buffs are up, I'm scoring Mighty Blows for roughly 2900 on each affected target and I've not even set up the Brittle cross class combos yet, which would effectively double its damage. Aura of Pain ticks for up to 150 spirit damage. Going from 50-100 auto-attack damage to 500+ in spikes. So I kicked both Defender and Warmonger talents to the curb (except Stonewall) and went heavily into Vanguard and Reaver talent trees. Stat priority: Magic > Willpower (up to 20) > Constitution Magic is a mages bread and butter. It’s an excellent build to use if you’re more interested in high strategy gameplay rather than a hack and slash, high DPS style of play. Mage robes have little or no armor, no set bonus, and the stat bonuses are unremarkable. The strength of the build comes from the crowd control available to help you dominate the battlefield. Definitely not a good choice, though, unless you really like the look of scale armor. Realized I'd never be sufficiently knockdown resistant. Also, if you want the absolute minimum fatigue value, it comes from the medium Wades set, which is around -12 when used with a cloth helmet. I tried getting knockdown immunity on my twohanded warrior and was heavily invested in Defense and Warmonger talent trees for tanking purposes.
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